Conceptualization for reactor sprites. Starting from the top, where you see the original concepts, slowly being developed into prototype top-down sprites and finally the actual in-game sprites at the bottom.
4 different "Bosses" and their respective backgrounds. I borrowed heavily from Lovecraftian monsters when designing the bosses, and in the case of the bottom two bosses, made sure that they suited their backgrounds.
A mockup for the level select screen. The final in-game screen is slightly more simplified than this.
Pipeline UI design, wherein you battle boss monsters!
Reactor UI design, wherein you formulate chemicals to fight boss monsters!
Story Art. These small illustrations (in no particular order here) will be used to supplement the text based storyline.
Story Art 2. These small illustrations (in no particular order here) will be used to supplement the text based storyline.
This was work done for Spacechem, a PC space/horror/puzzle game, in which I was responsible for the overall look and feel, UI design, sprite design, backgrounds, characters, etc.